PVP Rewards

The early stages of P2E games are often not sustainable and it can be hard to continually provide players with a fixed reward, developers are forced to mint more which leads to the price of the underlying game token to crash.

To be able to create a sustainable economy in the early stages of our game launch. We have opted to use a "Pot" rewards system, avoiding many of the usual difficulties a P2E game would face.

What is a Pot system?

Similar to a poker game, players will pay a ticket price to enter a battle and all the money from these tickets will be placed into a pot. At the end of the battle, the pot money will be divided amongst the players based on their ranking within the fight.

Within our game there will be a multitude of tickets that you will be able to buy as entrance tickets. These will scale with the players Gearscore and will only unlock once you have reached a certain threshold of power. This is so that by gaining better gear, you are opening yourself up to much larger rewards. If you chose to play with an entrance ticket that is lower than your Gearscore tier, you will be capped at the maximum Gearscore that ticket allows.

*Note that 5% of the pot from every battle will be taken as the house "cut", this money will be allocated to the similar pools as the token buy/sell tax : Marketing, Player Rewards, Burn....

This rewards system is entirely self sustaining so we don't risk it affecting the token price at all.

There will be a PVP leader board with a separate weekly rewards pool for the top performers, making sure we reward our players who are really putting the time in to get good at the game.

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